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visitors since Tue., Jan. 13, 2004!
CORRECT ANAMORPHIC 16:9 SETTINGS IN MAYA
With the global widescreen conversion only a few years away, many 3D artists are rendering in Anamorphic 16:9. But what are the standard output settings used by the industry?
This short tutorial will inform you of the correct Render Globals settings in Maya. It will be particularly useful if you're planning to put your work on a DVD.
1. Go into your Render Globals and enter the following settings under the Resolution tab (720 x 576 for PAL):
2. Create a sphere and render it out. If everything went well, your sphere should look like this:
3. Here's a screencap of the workspace with the Resolution Gate turned on:
EXPLANATION:
The only number that you really need to remember is 1.78. This is the number you get when you divide 16 by 9. You need to enter this number into the Device Aspect Ratio field of your Render Globals. This creates a squeezed image with the standard Anamorphic 16:9 Pixel Aspect Ratio of 1.2 (1.422 for PAL).
This image will later be either squashed down or stretched out, depending on what kind of TV you have. If you have 4:3 TV, the image will be squashed down and black bars will be placed at the top and bottom of the screen. If you have a 16:9 TV, the image will be stretched out to fill the entire screen.
For a more in depth explanation of Anamorphic 16:9, click here:
NOTE FOR ADOBE PREMIERE USERS:
If you're NOT going to create a DVD of your work and want to go to tape, you will need to right click on your clip and select Video Options > Maintain Aspect Ratio.
Then you will need to right click the clip again and select Advanced Options > Pixel Aspect Ratio. Make sure it is set to D1/DV NTSC Widescreen 16:9 (1.2).
This technique will place black bars at the top and bottom of your 4:3 image. I'm sure there are similar ways to achieve this in other editing applications.
If you have any questions, please don't hesitate to
contact me. Happy squeezing!
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